3DMax Syllabus
- Basics Introduction 3Ds Max
- Basic Transformation tools
- View port navigation tools
- Standard primitives
- Extended primitives
Mirror, Array, Layer, Pivot adjustment tool,
- Creating basic object using Standard primitives
Extended primitives
- Modifies bend, Twist, taper, face extrude, FFD, lattice, melt, mesh, smooth, noice, optimize, push, Relax, Ripple, shell, skew, slice, squeeze, stretch, taper, UVW Map, wave…
- Modifies using 2D shapes : extrude, Bevel, lathe
- Compound objects : Boolean, Pre boolean, Connect, Scatter, chapmerg, Loft
- AEC Extended: Foliage, Railing, Wall
- Doors, Windows
- Stairs
- Materials:- Basic Shader
Basic parameters
How to apply the materials
- Architectural Materials: Blend, Composite, Double, sided ink and Paint, Mettle Shadow
Multi sub object, Ray trace, shell, Shellac, top and bottom,
- Lighting : ( I) Standard Lighting
(ii) Photometric
(iii) Light tracer
- Camera : target, free camera
- Walk trough: Rendering the walk through
- Basic animation of the objects
- Rendering Setup: sub tools completely covered
- V-ray material
- V ray lighting
- Basic photoshop